IKL – Polishing & Runes

Today there isn’t alot of new things that got into Idle Knight Legends, but I did something that is equally as important – polish. What do I mean with polish? For me polish can be everything from adding new finished graphics assets, add effects / animations to convey better feedback to the player or adjusting the way how it feels to press a button, scroll a list and so on.

Giving the game that extra touch and statisfaction the player can make the difference how the game feels at the end. Polishing can be a bit boring from time to time since adjusting values over and over again till you found the sweet spot can be very mundane.

Today I received some more final graphics that added a bit more of eye candy to the existing user interface. Furthermore I had to restructure the rune window. This window shows all available runes the player collected showing I mostly revamped a window that displays all available runes to the player. To make it more statisfying to open the window I added an existing slide up animation when opening the window (I’m not yet statisfied and might revisit later). Since the style of the window changed a bit I had to resize some of the window elements.

As you can see there is still some polish todo for example translation strings to be added and some other placements, icons to add. These runes aren’t the final ones and thus are missing information about what they do.